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	<title>
	Comments for Think, Draw, Art!	</title>
	<atom:link href="https://www.thinkdrawart.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>https://www.thinkdrawart.com</link>
	<description>for art lovers</description>
	<lastBuildDate>Tue, 04 Nov 2025 00:34:54 +0000</lastBuildDate>
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		<title>
		Comment on How to Save a Single Frame in Daz Studio by DV FiSTer		</title>
		<link>https://www.thinkdrawart.com/how-to-save-a-single-frame-in-daz-studio#comment-319359</link>

		<dc:creator><![CDATA[DV FiSTer]]></dc:creator>
		<pubDate>Tue, 04 Nov 2025 00:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12247#comment-319359</guid>

					<description><![CDATA[10 years after you posted this, but THANK YOU!!!

I don&#039;t get why they don&#039;t give a simple - save this frame - function within Daz as it would make life so much simpler!]]></description>
			<content:encoded><![CDATA[<p>10 years after you posted this, but THANK YOU!!!</p>
<p>I don&#8217;t get why they don&#8217;t give a simple &#8211; save this frame &#8211; function within Daz as it would make life so much simpler!</p>
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		<title>
		Comment on Making Skin Pop with the Daz Studio Iray Uber Shader &#8211; Part 2 by Andew		</title>
		<link>https://www.thinkdrawart.com/making-skin-pop-with-the-daz-studio-iray-uber-shader-part-2#comment-319057</link>

		<dc:creator><![CDATA[Andew]]></dc:creator>
		<pubDate>Mon, 08 Sep 2025 20:21:10 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=16582#comment-319057</guid>

					<description><![CDATA[Thanks, not originally what it was intended for but the advice in these 2 tutorials has also helped me make much better looking goblins and orcs]]></description>
			<content:encoded><![CDATA[<p>Thanks, not originally what it was intended for but the advice in these 2 tutorials has also helped me make much better looking goblins and orcs</p>
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		<title>
		Comment on How to Save a Single Frame in Daz Studio by Dan		</title>
		<link>https://www.thinkdrawart.com/how-to-save-a-single-frame-in-daz-studio#comment-316855</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Wed, 26 Feb 2025 17:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12247#comment-316855</guid>

					<description><![CDATA[Thank you! This was very helpful]]></description>
			<content:encoded><![CDATA[<p>Thank you! This was very helpful</p>
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		<item>
		<title>
		Comment on How to Save a Daz Studio dForce Frame as a Morph by Hal		</title>
		<link>https://www.thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph#comment-313906</link>

		<dc:creator><![CDATA[Hal]]></dc:creator>
		<pubDate>Sat, 27 Jan 2024 20:39:40 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-313906</guid>

					<description><![CDATA[Thank you for the great tutorial!  I wonder about a variant.  I am trying to create a looping animation.  I used the dynamic dForce simulation on an item, but want the final shape be the same as the initial shape: so I stopped the simulation a few frames before the end. Saving that initial shape as described here probably won’t do the trick, as I have to somehow undo the shape the item is in at the very end.  Should I save that one too, load it and “go negative”?  Is there some other procedure that works?]]></description>
			<content:encoded><![CDATA[<p>Thank you for the great tutorial!  I wonder about a variant.  I am trying to create a looping animation.  I used the dynamic dForce simulation on an item, but want the final shape be the same as the initial shape: so I stopped the simulation a few frames before the end. Saving that initial shape as described here probably won’t do the trick, as I have to somehow undo the shape the item is in at the very end.  Should I save that one too, load it and “go negative”?  Is there some other procedure that works?</p>
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		<item>
		<title>
		Comment on How to Save a Single Frame in Daz Studio by rto3d		</title>
		<link>https://www.thinkdrawart.com/how-to-save-a-single-frame-in-daz-studio#comment-311985</link>

		<dc:creator><![CDATA[rto3d]]></dc:creator>
		<pubDate>Sun, 24 Sep 2023 15:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12247#comment-311985</guid>

					<description><![CDATA[outstanding solution !!
thank you so much :-)]]></description>
			<content:encoded><![CDATA[<p>outstanding solution !!<br />
thank you so much 🙂</p>
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			</item>
		<item>
		<title>
		Comment on How to Combine Multiple Poses in Daz Studio by David		</title>
		<link>https://www.thinkdrawart.com/how-to-combine-multiple-poses-in-daz-studio#comment-311783</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Thu, 07 Sep 2023 15:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=11507#comment-311783</guid>

					<description><![CDATA[Very good and important tutorial.  This has been up for years and i still keep coming back to it]]></description>
			<content:encoded><![CDATA[<p>Very good and important tutorial.  This has been up for years and i still keep coming back to it</p>
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		<item>
		<title>
		Comment on Poser, Daz Studio, Carrara &#8211; Which One Should I Use? by how me		</title>
		<link>https://www.thinkdrawart.com/poser-daz-studio-carrara-which-one-should-i-use#comment-311251</link>

		<dc:creator><![CDATA[how me]]></dc:creator>
		<pubDate>Wed, 02 Aug 2023 08:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=20#comment-311251</guid>

					<description><![CDATA[This is well out of date]]></description>
			<content:encoded><![CDATA[<p>This is well out of date</p>
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		<item>
		<title>
		Comment on Making Skin Pop with the Daz Studio Iray Uber Shader &#8211; Part 2 by Nix		</title>
		<link>https://www.thinkdrawart.com/making-skin-pop-with-the-daz-studio-iray-uber-shader-part-2#comment-308286</link>

		<dc:creator><![CDATA[Nix]]></dc:creator>
		<pubDate>Fri, 03 Feb 2023 13:33:30 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=16582#comment-308286</guid>

					<description><![CDATA[Thanks so much for this. Very helpful!]]></description>
			<content:encoded><![CDATA[<p>Thanks so much for this. Very helpful!</p>
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			</item>
		<item>
		<title>
		Comment on Making Skin Pop with the Daz Studio Iray Uber Shader &#8211; Part 2 by MILT51		</title>
		<link>https://www.thinkdrawart.com/making-skin-pop-with-the-daz-studio-iray-uber-shader-part-2#comment-307939</link>

		<dc:creator><![CDATA[MILT51]]></dc:creator>
		<pubDate>Wed, 18 Jan 2023 23:09:36 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=16582#comment-307939</guid>

					<description><![CDATA[Wow!!! You are truly a very talented (gifted) artist. I l&lt;span&gt;ove &lt;/span&gt;these tutorials #1 &#038; #2, I never thought Victoria7, Monique 7 and especially Millawa 8 could look any better, but you crushed it. Professionalism at its fineness. Outstanding tutorials down to the last word. Thank you.]]></description>
			<content:encoded><![CDATA[<p>Wow!!! You are truly a very talented (gifted) artist. I l<span>ove </span>these tutorials #1 &amp; #2, I never thought Victoria7, Monique 7 and especially Millawa 8 could look any better, but you crushed it. Professionalism at its fineness. Outstanding tutorials down to the last word. Thank you.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Making Skin Pop with the Daz Studio Iray Uber Shader &#8211; Part 2 by Adil		</title>
		<link>https://www.thinkdrawart.com/making-skin-pop-with-the-daz-studio-iray-uber-shader-part-2#comment-307249</link>

		<dc:creator><![CDATA[Adil]]></dc:creator>
		<pubDate>Sat, 17 Dec 2022 10:31:42 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=16582#comment-307249</guid>

					<description><![CDATA[Hi, 

I hope everything is good at your end. Please if you can help me with light scene duf file for achieving the result in your above renders. In particular the Milawa renders.

Best Regards]]></description>
			<content:encoded><![CDATA[<p>Hi, </p>
<p>I hope everything is good at your end. Please if you can help me with light scene duf file for achieving the result in your above renders. In particular the Milawa renders.</p>
<p>Best Regards</p>
]]></content:encoded>
		
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