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	Comments on: Daz Studio Iray Skin Tutorial	</title>
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		<title>
		By: shibashake		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-243369</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Fri, 22 Mar 2019 00:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-243369</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-243184&quot;&gt;Elaneith&lt;/a&gt;.

Only a little bit. Those control SSS effects, when a strong light source penetrates the surface of a semi/fully-translucent object. For example when there is a strong light source close to our ear.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-243184">Elaneith</a>.</p>
<p>Only a little bit. Those control SSS effects, when a strong light source penetrates the surface of a semi/fully-translucent object. For example when there is a strong light source close to our ear.</p>
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		<title>
		By: Elaneith		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-243184</link>

		<dc:creator><![CDATA[Elaneith]]></dc:creator>
		<pubDate>Fri, 15 Mar 2019 01:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-243184</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227806&quot;&gt;Mark&lt;/a&gt;.

Thank you!! And I also wondered if you play with Transmitted Measurement Distance/Scattering measurement Distance values.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227806">Mark</a>.</p>
<p>Thank you!! And I also wondered if you play with Transmitted Measurement Distance/Scattering measurement Distance values.</p>
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		<title>
		By: shibashake		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-243180</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Thu, 14 Mar 2019 23:37:30 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-243143&quot;&gt;Elaneith&lt;/a&gt;.

I still use a vein map in the translucency layer. This is a mostly white-ish map with dark vein lines. I use the vein map from old Eva 7. I like using a vein map because it helps me get more shade variation on the skin. 

I don&#039;t really use “Share glossy Inputs”. From the description, it affects back-scattering and refraction, so more advanced lighting effects. 
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-243143">Elaneith</a>.</p>
<p>I still use a vein map in the translucency layer. This is a mostly white-ish map with dark vein lines. I use the vein map from old Eva 7. I like using a vein map because it helps me get more shade variation on the skin. </p>
<p>I don&#8217;t really use “Share glossy Inputs”. From the description, it affects back-scattering and refraction, so more advanced lighting effects.<br />
<a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start" rel="nofollow ugc">http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start</a></p>
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		<item>
		<title>
		By: Elaneith		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-243143</link>

		<dc:creator><![CDATA[Elaneith]]></dc:creator>
		<pubDate>Wed, 13 Mar 2019 21:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-243143</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227806&quot;&gt;Mark&lt;/a&gt;.

May I add to this question if it&#039;s better to use the diffuse map for transludency or is it better to change it a bit? Even add some veins? What do you think is &quot;better&quot;? 
Of course, I guess it&#039;s mostly a matter of taste, but I&#039;d like your opinion!

Bonus question : what is this &quot;Share glossy Inputs&quot; option? I have it &quot;on&quot; for lips and &quot;off&quot; on face and ears as default, tried to change it but haven&#039;t really noticed a difference... So I&#039;m wondering if you know.

Thank you in advance!!! :)

Ela~]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227806">Mark</a>.</p>
<p>May I add to this question if it&#8217;s better to use the diffuse map for transludency or is it better to change it a bit? Even add some veins? What do you think is &#8220;better&#8221;?<br />
Of course, I guess it&#8217;s mostly a matter of taste, but I&#8217;d like your opinion!</p>
<p>Bonus question : what is this &#8220;Share glossy Inputs&#8221; option? I have it &#8220;on&#8221; for lips and &#8220;off&#8221; on face and ears as default, tried to change it but haven&#8217;t really noticed a difference&#8230; So I&#8217;m wondering if you know.</p>
<p>Thank you in advance!!! 🙂</p>
<p>Ela~</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-228230</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 18 Dec 2017 15:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-228230</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-228202&quot;&gt;Dave&lt;/a&gt;.

Great!  Thank you for the instruction and inspiration.  Love your work!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-228202">Dave</a>.</p>
<p>Great!  Thank you for the instruction and inspiration.  Love your work!</p>
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		<title>
		By: shibashake		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-228205</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sun, 17 Dec 2017 22:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-228205</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-228202&quot;&gt;Dave&lt;/a&gt;.

Yes, that is exactly right. I render multiple versions of the same image and then combine them in Photoshop.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-228202">Dave</a>.</p>
<p>Yes, that is exactly right. I render multiple versions of the same image and then combine them in Photoshop.</p>
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		<title>
		By: Dave		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-228202</link>

		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Sun, 17 Dec 2017 18:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-228202</guid>

					<description><![CDATA[When you say you do a cold, warm and neutral light layer, do you mean that you render three versions of the image, one with each set of lighting, and then combine them using layer styles in Photoshop?  Thank you!]]></description>
			<content:encoded><![CDATA[<p>When you say you do a cold, warm and neutral light layer, do you mean that you render three versions of the image, one with each set of lighting, and then combine them using layer styles in Photoshop?  Thank you!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: shibashake		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227832</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Fri, 08 Dec 2017 23:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-227832</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227806&quot;&gt;Mark&lt;/a&gt;.

Hello Mark, Are you using the diffuse map in the translucency layer? If so, the difference will not be as dramatic, although I think it will still increase the SSS effects. I use a vein map in the translucency layer, which makes some things more complicated but it also allows for more different effects. When Iray was first introduced, most skins used a vein map, but I think for ease of use, now most skins use a diffuse map.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227806">Mark</a>.</p>
<p>Hello Mark, Are you using the diffuse map in the translucency layer? If so, the difference will not be as dramatic, although I think it will still increase the SSS effects. I use a vein map in the translucency layer, which makes some things more complicated but it also allows for more different effects. When Iray was first introduced, most skins used a vein map, but I think for ease of use, now most skins use a diffuse map.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Mark		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227806</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 08 Dec 2017 06:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-227806</guid>

					<description><![CDATA[I&#039;m not sure if I have the wrong shader loaded or maybe it&#039;s because I&#039;m using the Genesis 2 skin, but half of the settings you mention I cannot find.
I&#039;ve tried updating the translucency weight and I cannot see any difference, so I&#039;m not sure what I&#039;m doing wrong.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure if I have the wrong shader loaded or maybe it&#8217;s because I&#8217;m using the Genesis 2 skin, but half of the settings you mention I cannot find.<br />
I&#8217;ve tried updating the translucency weight and I cannot see any difference, so I&#8217;m not sure what I&#8217;m doing wrong.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: shibashake		</title>
		<link>https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227453</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 29 Nov 2017 00:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765#comment-227453</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227432&quot;&gt;Jane Dahl Jensen&lt;/a&gt;.

I click on the figure, then do File &gt; Save As &gt; Material Preset. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.thinkdrawart.com/daz-studio-iray-skin-tutorial#comment-227432">Jane Dahl Jensen</a>.</p>
<p>I click on the figure, then do File > Save As > Material Preset. 🙂</p>
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