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	<title>
	Comments on: How to Save a Daz Studio dForce Frame as a Morph	</title>
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	<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph</link>
	<description>for art lovers</description>
	<lastBuildDate>Fri, 30 Apr 2021 12:03:05 +0000</lastBuildDate>
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		<title>
		By: Deidre Smith		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-290790</link>

		<dc:creator><![CDATA[Deidre Smith]]></dc:creator>
		<pubDate>Fri, 30 Apr 2021 12:03:05 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-290790</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-289041&quot;&gt;Frank Rizzo&lt;/a&gt;.

Thank you both for writing this article there should be a product offered that does this automagically or it should be built into DAZ perhaps in future generations! Its such a tedious task but well worth the time spent as it saves so much drive space to condense those scenes into one frame!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-289041">Frank Rizzo</a>.</p>
<p>Thank you both for writing this article there should be a product offered that does this automagically or it should be built into DAZ perhaps in future generations! Its such a tedious task but well worth the time spent as it saves so much drive space to condense those scenes into one frame!</p>
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		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-289076</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Fri, 12 Feb 2021 06:09:00 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-289076</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-289041&quot;&gt;Frank Rizzo&lt;/a&gt;.

Very useful information! Thanks for the add. Are you interested in writing a tutorial on Daz Studio? :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-289041">Frank Rizzo</a>.</p>
<p>Very useful information! Thanks for the add. Are you interested in writing a tutorial on Daz Studio? 🙂</p>
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		<item>
		<title>
		By: Frank Rizzo		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-289041</link>

		<dc:creator><![CDATA[Frank Rizzo]]></dc:creator>
		<pubDate>Wed, 10 Feb 2021 22:02:16 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-289041</guid>

					<description><![CDATA[First,  thank you for this and your other articles. I hope I&#039;m not too late in contributing this:

In case this wasn&#039;t brought up, two things:
1. You can save the object export without deleting anything else. Just make sure ALL other items in the scene are hidden and that &quot;Ignore Invisible Nodes&quot; is checked in the export settings menu during export.
2. Because of this, you do not have to unparent the item that you are trying to save first. In fact, as someone pointed out, unparenting changes the mesh of that item, which you definitely want to avoid. Conversely, this should answer their question regarding how to save  dforce morphs without losing the simulated shape.

Note, I just performed all this as I was typing it, using a heavily morphed and posed G8F figure. If you are doing the same (not starting with a zero&#039;d figure), you also want to make sure you have &quot;Reverse Deformations&quot; set to Yes in Morph Loader Pro. Otherwise, the morph will cause the simulated deformation to include any movements due figure morph/posing -- which you don&#039;t want.]]></description>
			<content:encoded><![CDATA[<p>First,  thank you for this and your other articles. I hope I&#8217;m not too late in contributing this:</p>
<p>In case this wasn&#8217;t brought up, two things:<br />
1. You can save the object export without deleting anything else. Just make sure ALL other items in the scene are hidden and that &#8220;Ignore Invisible Nodes&#8221; is checked in the export settings menu during export.<br />
2. Because of this, you do not have to unparent the item that you are trying to save first. In fact, as someone pointed out, unparenting changes the mesh of that item, which you definitely want to avoid. Conversely, this should answer their question regarding how to save  dforce morphs without losing the simulated shape.</p>
<p>Note, I just performed all this as I was typing it, using a heavily morphed and posed G8F figure. If you are doing the same (not starting with a zero&#8217;d figure), you also want to make sure you have &#8220;Reverse Deformations&#8221; set to Yes in Morph Loader Pro. Otherwise, the morph will cause the simulated deformation to include any movements due figure morph/posing &#8212; which you don&#8217;t want.</p>
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		<title>
		By: emu		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-285340</link>

		<dc:creator><![CDATA[emu]]></dc:creator>
		<pubDate>Thu, 08 Oct 2020 19:59:24 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-285340</guid>

					<description><![CDATA[I have been trying to apply this to dForce hair, but the result does not really match the original simulated hair. From what I&#039;ve seen, the shape changes drastically when I remove the original figure (before I save the hair in OBJ format) - same as if I just fit the hair to &quot;none&quot;. And it looks like I end up with the same changed hair shape eventually when I try to reapply it as a morph.

Not sure how to fix this.]]></description>
			<content:encoded><![CDATA[<p>I have been trying to apply this to dForce hair, but the result does not really match the original simulated hair. From what I&#8217;ve seen, the shape changes drastically when I remove the original figure (before I save the hair in OBJ format) &#8211; same as if I just fit the hair to &#8220;none&#8221;. And it looks like I end up with the same changed hair shape eventually when I try to reapply it as a morph.</p>
<p>Not sure how to fix this.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Esse		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-283462</link>

		<dc:creator><![CDATA[Esse]]></dc:creator>
		<pubDate>Sat, 08 Aug 2020 15:26:10 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-283462</guid>

					<description><![CDATA[Just great! 
Thank you so much.]]></description>
			<content:encoded><![CDATA[<p>Just great!<br />
Thank you so much.</p>
]]></content:encoded>
		
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		<title>
		By: Alesia		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-275244</link>

		<dc:creator><![CDATA[Alesia]]></dc:creator>
		<pubDate>Sun, 16 Feb 2020 11:58:57 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-275244</guid>

					<description><![CDATA[Hi!

Thank you for this tutorial. I have a custom dForce skirt for which I plan on using a certain pose frequently, and having a pre-made morph will save loads of simulation time.

Will check out the rest of your site ]]></description>
			<content:encoded><![CDATA[<p>Hi!</p>
<p>Thank you for this tutorial. I have a custom dForce skirt for which I plan on using a certain pose frequently, and having a pre-made morph will save loads of simulation time.</p>
<p>Will check out the rest of your site </p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Diego Guerra		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-271351</link>

		<dc:creator><![CDATA[Diego Guerra]]></dc:creator>
		<pubDate>Sun, 26 Jan 2020 14:26:49 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-271351</guid>

					<description><![CDATA[Very useful info, thanks a lot]]></description>
			<content:encoded><![CDATA[<p>Very useful info, thanks a lot</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: HK-47		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-251739</link>

		<dc:creator><![CDATA[HK-47]]></dc:creator>
		<pubDate>Tue, 03 Sep 2019 12:58:51 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-251739</guid>

					<description><![CDATA[There is one small problem with this tutorial. For sitting poses the clothing items such as skirts are already being deformed by shape matching / auto-follow. If you don&#039;t set Reverse Deformations to Yes when loading the morph your item will have shape-matching applied together with dForce morph which is not what you want.]]></description>
			<content:encoded><![CDATA[<p>There is one small problem with this tutorial. For sitting poses the clothing items such as skirts are already being deformed by shape matching / auto-follow. If you don&#8217;t set Reverse Deformations to Yes when loading the morph your item will have shape-matching applied together with dForce morph which is not what you want.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-233970</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Tue, 05 Jun 2018 23:13:08 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-233970</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-233952&quot;&gt;Markus&lt;/a&gt;.

:D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-233952">Markus</a>.</p>
<p>😀</p>
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		<item>
		<title>
		By: Markus		</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph/comment-page-1#comment-233952</link>

		<dc:creator><![CDATA[Markus]]></dc:creator>
		<pubDate>Tue, 05 Jun 2018 18:09:49 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307#comment-233952</guid>

					<description><![CDATA[Wow, you are amazing. It worked]]></description>
			<content:encoded><![CDATA[<p>Wow, you are amazing. It worked</p>
]]></content:encoded>
		
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