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	Comments on: Top 6 Fantasy Art Environments for Daz Studio	</title>
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	<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio</link>
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		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-289095</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 13 Feb 2021 00:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-289095</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-289021&quot;&gt;Sam&lt;/a&gt;.

I made the image a while ago, so I don&#039;t remember what outfit I used that. I think it could be the morphing fantasy dress.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-289021">Sam</a>.</p>
<p>I made the image a while ago, so I don&#8217;t remember what outfit I used that. I think it could be the morphing fantasy dress.</p>
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		<title>
		By: Sam		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-289021</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Tue, 09 Feb 2021 17:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-289021</guid>

					<description><![CDATA[thank you so much for these! Your page has been a great help for a beginner like me ^^
is it possible to ask where I can find the white dress in you work of the baby moose? :) Thank you again!]]></description>
			<content:encoded><![CDATA[<p>thank you so much for these! Your page has been a great help for a beginner like me ^^<br />
is it possible to ask where I can find the white dress in you work of the baby moose? 🙂 Thank you again!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-194306</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Tue, 05 Jul 2016 22:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-194306</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-194276&quot;&gt;smritter&lt;/a&gt;.

There is an ambient texture in the texture directory that just includes the letters. I put that in the Emission Color parameter. I am currently on my laptop so I can&#039;t give you the exact file names, but let me know if you still have problems and I will look it up tomorrow.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-194276">smritter</a>.</p>
<p>There is an ambient texture in the texture directory that just includes the letters. I put that in the Emission Color parameter. I am currently on my laptop so I can&#8217;t give you the exact file names, but let me know if you still have problems and I will look it up tomorrow.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: smritter		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-194276</link>

		<dc:creator><![CDATA[smritter]]></dc:creator>
		<pubDate>Mon, 04 Jul 2016 22:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-194276</guid>

					<description><![CDATA[Hi,
could you please give some information how to make the letters glowing in Neitherhenge with iray? I am completely stuck with this. I made the arch emissive but cannot figure out how to reduce the glowing to the letters only...
Thx!]]></description>
			<content:encoded><![CDATA[<p>Hi,<br />
could you please give some information how to make the letters glowing in Neitherhenge with iray? I am completely stuck with this. I made the arch emissive but cannot figure out how to reduce the glowing to the letters only&#8230;<br />
Thx!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-194134</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 07:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-194134</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-194123&quot;&gt;OrestesGraphics&lt;/a&gt;.

Wow! This makes me feel so happy. You can probably tell that I am a very big fan of your work. :D Thank you very much OrestesGraphics.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-194123">OrestesGraphics</a>.</p>
<p>Wow! This makes me feel so happy. You can probably tell that I am a very big fan of your work. 😀 Thank you very much OrestesGraphics.</p>
]]></content:encoded>
		
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		<title>
		By: OrestesGraphics		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-194123</link>

		<dc:creator><![CDATA[OrestesGraphics]]></dc:creator>
		<pubDate>Wed, 29 Jun 2016 22:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-194123</guid>

					<description><![CDATA[I just came across this! Thanks for the comments on my sets. I&#039;m very happy you enjoy them! And wow! your renders rock! Excellent work!]]></description>
			<content:encoded><![CDATA[<p>I just came across this! Thanks for the comments on my sets. I&#8217;m very happy you enjoy them! And wow! your renders rock! Excellent work!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191230</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 16 Apr 2016 23:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-191230</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191175&quot;&gt;Jayne Wilson&lt;/a&gt;.



&lt;blockquote&gt;I liked my test render so much I doing a larger render now&lt;/blockquote&gt;



Haha, that is great to hear. I would love to see the image, so post us a link when you are done. :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191175">Jayne Wilson</a>.</p>
<blockquote><p>I liked my test render so much I doing a larger render now</p></blockquote>
<p>Haha, that is great to hear. I would love to see the image, so post us a link when you are done. 😀</p>
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			</item>
		<item>
		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191223</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 16 Apr 2016 22:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-191223</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191144&quot;&gt;Jayne Wilson&lt;/a&gt;.

I think that Forest Superior has quite a lot of geometry. The forests by Stonemason have always worked well for me. I haven&#039;t bought his latest one yet (Fern Lake), but the renders that I have seen look great. It seems more complex, but Stonemason sets seem to work more efficiently for me. I think Stonemason has some secret sauce on his side. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191144">Jayne Wilson</a>.</p>
<p>I think that Forest Superior has quite a lot of geometry. The forests by Stonemason have always worked well for me. I haven&#8217;t bought his latest one yet (Fern Lake), but the renders that I have seen look great. It seems more complex, but Stonemason sets seem to work more efficiently for me. I think Stonemason has some secret sauce on his side. 🙂</p>
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		<title>
		By: Jayne Wilson		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191175</link>

		<dc:creator><![CDATA[Jayne Wilson]]></dc:creator>
		<pubDate>Fri, 15 Apr 2016 02:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-191175</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191144&quot;&gt;Jayne Wilson&lt;/a&gt;.

Bit of an update here.  Well it finally finished and was all grainy, so I took it back to basics -- DAZ Horse 2, the Forest Superior ground (no grass or trees) and the Skies of iRadiance) and it rendered well.  But of course, I wanted trees etc in it, so I added a few trees and it worked slowly, but okay.  However, when I increased the number of trees even when it finished it was very grainy.  I gave up with that scene. Too much light bouncing around.  Now I&#039;m rendering a scene with Michael 6 and a prop of a small building called &quot;BRC Tranquility&quot; and one of the iRadiance skies.  I liked my test render so much I doing a larger render now -- 63% done at 2hrs and 40 mins, lol.  Good thing I like looking at Michael 6!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191144">Jayne Wilson</a>.</p>
<p>Bit of an update here.  Well it finally finished and was all grainy, so I took it back to basics &#8212; DAZ Horse 2, the Forest Superior ground (no grass or trees) and the Skies of iRadiance) and it rendered well.  But of course, I wanted trees etc in it, so I added a few trees and it worked slowly, but okay.  However, when I increased the number of trees even when it finished it was very grainy.  I gave up with that scene. Too much light bouncing around.  Now I&#8217;m rendering a scene with Michael 6 and a prop of a small building called &#8220;BRC Tranquility&#8221; and one of the iRadiance skies.  I liked my test render so much I doing a larger render now &#8212; 63% done at 2hrs and 40 mins, lol.  Good thing I like looking at Michael 6!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jayne Wilson		</title>
		<link>https://thinkdrawart.com/top-6-fantasy-art-environments-for-daz-studio/comment-page-1#comment-191144</link>

		<dc:creator><![CDATA[Jayne Wilson]]></dc:creator>
		<pubDate>Thu, 14 Apr 2016 01:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12991#comment-191144</guid>

					<description><![CDATA[I just purchased Skies of iRadiance and have a test render going now.  It&#039;s taking forever and I&#039;m wondering if it&#039;s because I have other things in the scene (Forest Superior) or that the default &quot;Environment Lighting Resolution&quot; is 4096.  So far it&#039;s been over an hour and still Zero % done on a 1000 x 800 pixel image.

Other than the time it takes, I&#039;m loving the look of the render though.  I&#039;ll have to play around with that environment resolution and see what sort of difference it makes when I dial it down.]]></description>
			<content:encoded><![CDATA[<p>I just purchased Skies of iRadiance and have a test render going now.  It&#8217;s taking forever and I&#8217;m wondering if it&#8217;s because I have other things in the scene (Forest Superior) or that the default &#8220;Environment Lighting Resolution&#8221; is 4096.  So far it&#8217;s been over an hour and still Zero % done on a 1000 x 800 pixel image.</p>
<p>Other than the time it takes, I&#8217;m loving the look of the render though.  I&#8217;ll have to play around with that environment resolution and see what sort of difference it makes when I dial it down.</p>
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