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	<title>
	Comments on: Why Is There Noise in My Daz Studio Iray Render and How to Remove It	</title>
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	<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it</link>
	<description>for art lovers</description>
	<lastBuildDate>Sat, 16 Oct 2021 00:32:33 +0000</lastBuildDate>
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		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-295380</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 16 Oct 2021 00:32:33 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039#comment-295380</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-295108&quot;&gt;Bill&lt;/a&gt;.

Noise usually refers to fireflies in the image from not enough light sampling during the rendering process. Pixelation is more due to jaggies, e.g. curve looking jagged because the surface is not broken up into enough sub-surfaces. Jaggies can be solved by increasing the sub-surface resolution which can be added to a figure directly - Scene &#062; Edit &#062; Geometry &#062; Convert to SubD or in the Surface pane with displacement maps.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-295108">Bill</a>.</p>
<p>Noise usually refers to fireflies in the image from not enough light sampling during the rendering process. Pixelation is more due to jaggies, e.g. curve looking jagged because the surface is not broken up into enough sub-surfaces. Jaggies can be solved by increasing the sub-surface resolution which can be added to a figure directly &#8211; Scene &gt; Edit &gt; Geometry &gt; Convert to SubD or in the Surface pane with displacement maps.</p>
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		<title>
		By: Bill		</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-295108</link>

		<dc:creator><![CDATA[Bill]]></dc:creator>
		<pubDate>Sun, 10 Oct 2021 00:01:02 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039#comment-295108</guid>

					<description><![CDATA[Thanks for the great article - lately, my renders have been suffering from excessive pixelation/noise (is there a difference between pixelation and noise?).

I hope to address the problem through this and other articles I am reading.

I am wondering what the Surface pane has to do with pixelation - one article I read gave steps for reducing pixelation using the Surfaces pane settings, but the interface of the Daz Studio they were using (which they shared screen grabs of) was not like the one in Daz Studio 4.15, exactly, and when I used their suggested settings, it looked like my figure had on white armor or a white exoskeleton.]]></description>
			<content:encoded><![CDATA[<p>Thanks for the great article &#8211; lately, my renders have been suffering from excessive pixelation/noise (is there a difference between pixelation and noise?).</p>
<p>I hope to address the problem through this and other articles I am reading.</p>
<p>I am wondering what the Surface pane has to do with pixelation &#8211; one article I read gave steps for reducing pixelation using the Surfaces pane settings, but the interface of the Daz Studio they were using (which they shared screen grabs of) was not like the one in Daz Studio 4.15, exactly, and when I used their suggested settings, it looked like my figure had on white armor or a white exoskeleton.</p>
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		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-290752</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 28 Apr 2021 05:18:53 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039#comment-290752</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-290521&quot;&gt;Dorf&lt;/a&gt;.

I used &lt;a href=&quot;https://www.tkqlhce.com/click-3576029-11555886?url=https%3A%2F%2Fwww.daz3d.com%2Fshape-shift-for-genesis-8-female-s&quot; rel=&quot;nofollow&quot;&gt;Zev&#039;s morphs&lt;/a&gt; combined with the regular Daz body morphs.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-290521">Dorf</a>.</p>
<p>I used <a href="https://www.tkqlhce.com/click-3576029-11555886?url=https%3A%2F%2Fwww.daz3d.com%2Fshape-shift-for-genesis-8-female-s" rel="nofollow">Zev&#8217;s morphs</a> combined with the regular Daz body morphs.</p>
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		<title>
		By: Dorf		</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-290521</link>

		<dc:creator><![CDATA[Dorf]]></dc:creator>
		<pubDate>Fri, 16 Apr 2021 05:28:56 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039#comment-290521</guid>

					<description><![CDATA[Can you tell me what asset you used for the abs on the girl with horns? Or is it a custom morph?]]></description>
			<content:encoded><![CDATA[<p>Can you tell me what asset you used for the abs on the girl with horns? Or is it a custom morph?</p>
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		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-233971</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Tue, 05 Jun 2018 23:20:17 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039#comment-233971</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-233717&quot;&gt;Chris&lt;/a&gt;.

Yes, of course you are right and Daz Studio does not know the real value. :D I tried to write the text to help improve readability for myself and hopefully for others as well. As you know, the &#039;change in value&#039; thingie is a heuristic used to try and get at the &#039;real&#039; value.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-233717">Chris</a>.</p>
<p>Yes, of course you are right and Daz Studio does not know the real value. 😀 I tried to write the text to help improve readability for myself and hopefully for others as well. As you know, the &#8216;change in value&#8217; thingie is a heuristic used to try and get at the &#8216;real&#8217; value.</p>
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		<title>
		By: Chris		</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-233717</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 01 Jun 2018 15:13:28 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039#comment-233717</guid>

					<description><![CDATA[&quot;As I understand it convergence is a measure of how close our pixel value guess is to its real value.&quot;

If that were true, Daz would need to know what the &quot;real&quot; value was in order to calculate the convergence % - in which case, why not just jump straight to the real value?

My understanding is that the convergence percentage is the percentage of pixels that DIDN&#039;T change their values in the most recent iteration. So, at the start of the render, it stays 0% for a long time - every pixel changes in every iteration. Then the percentage goes up fairly rapidly as well lit pixels get a stable value. Then it slows down again as the percentage gets higher, and the  more stubborn parts of the image inch towards their final values.

Don&#039;t ask me how iray works out whether a given pixel needs to change or not, and to what. It&#039;s magic.]]></description>
			<content:encoded><![CDATA[<p>&#8220;As I understand it convergence is a measure of how close our pixel value guess is to its real value.&#8221;</p>
<p>If that were true, Daz would need to know what the &#8220;real&#8221; value was in order to calculate the convergence % &#8211; in which case, why not just jump straight to the real value?</p>
<p>My understanding is that the convergence percentage is the percentage of pixels that DIDN&#8217;T change their values in the most recent iteration. So, at the start of the render, it stays 0% for a long time &#8211; every pixel changes in every iteration. Then the percentage goes up fairly rapidly as well lit pixels get a stable value. Then it slows down again as the percentage gets higher, and the  more stubborn parts of the image inch towards their final values.</p>
<p>Don&#8217;t ask me how iray works out whether a given pixel needs to change or not, and to what. It&#8217;s magic.</p>
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		<title>
		By: shibashake		</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-230422</link>

		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Fri, 02 Mar 2018 01:20:34 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039#comment-230422</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-230293&quot;&gt;Larry&lt;/a&gt;.

Thank you for this useful add. More great information about tone mapping here -
https://photo.stackexchange.com/questions/7630/what-is-tone-mapping-how-does-it-relate-to-hdr

Note though that tone mapping will not change the shadows patterns in the scene. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-230293">Larry</a>.</p>
<p>Thank you for this useful add. More great information about tone mapping here &#8211;<br />
<a href="https://photo.stackexchange.com/questions/7630/what-is-tone-mapping-how-does-it-relate-to-hdr" rel="nofollow ugc">https://photo.stackexchange.com/questions/7630/what-is-tone-mapping-how-does-it-relate-to-hdr</a></p>
<p>Note though that tone mapping will not change the shadows patterns in the scene. </p>
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		<title>
		By: Larry		</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it/comment-page-1#comment-230293</link>

		<dc:creator><![CDATA[Larry]]></dc:creator>
		<pubDate>Mon, 26 Feb 2018 00:57:13 +0000</pubDate>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039#comment-230293</guid>

					<description><![CDATA[Re: Increase the Amount of light

If this makes your scene too bright, you can use the tone mapping controls to modify the scene to the &quot;desired&quot; lighting value. Tone Mapping settings can also be changed mid-render. 

Note that increasing /decreasing the apparent lighting level with  tone mapping does not alter the actual lighting &quot;values&quot; that iray uses for the calculations.]]></description>
			<content:encoded><![CDATA[<p>Re: Increase the Amount of light</p>
<p>If this makes your scene too bright, you can use the tone mapping controls to modify the scene to the &#8220;desired&#8221; lighting value. Tone Mapping settings can also be changed mid-render. </p>
<p>Note that increasing /decreasing the apparent lighting level with  tone mapping does not alter the actual lighting &#8220;values&#8221; that iray uses for the calculations.</p>
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